COMPOSITING
VFX ARTIST · GENERALIST · SAVANNAH, GA
ANSHUL RASKAR
I work across the shot: environments, lighting, compositing and animation, with a technical eye sharpened by years of pipeline and render R&D.
CREDITED ON RELEASED NETFLIX FEATURES · VIA MOTION PHILMCGI
PORTFOLIO
Selected Work
Environments, lighting, compositing and animation from school and studio. Click any piece to watch it.
ENVIRONMENT · UE5
Medieval Alley
LIGHTING & LOOKDEV
Lighting Showreel
ENVIRONMENT · PHOTOGRAMMETRY
Photogrammetry Set
CHARACTER ANIMATION
Minifig
SHORT FILM
The Dog Cafe
LIGHTING & LOOKDEV
Warehouse
Hair & fur / CFX simulation work lands here through 2026.
SHOWREEL
Showreel
CRAFT
What I bring to a shot
Lighting & Lookdev
Cinematic lighting and look development in Maya & Arnold, matching CG to plate until it sits.
Compositing
Roto, keying, match-move and integration in Nuke & Silhouette. Clean graphs, seamless finals.
Environments & Real-time
Set building from photogrammetry to Unreal Engine 5: believable worlds you can move a camera through.
Character Animation
Appealing, weighty character animation: staging, timing and motion that reads.
FX, Hair & Fur
Simulation and grooming with Houdini, Xgen & Yeti. R&D background, with more shots landing through 2026.
Pipeline & Render R&D
Python tooling, Data I/O and render optimisation that cut studio render time by 45% on Arnold GPU.
WRITING
Notes & R&D
Process write-ups and experiments, mostly where the technical meets the creative.
Procedural Tree & Rock Placement with Python
Automating environment scatter in Maya: turning manual placement into a reusable procedural tool.
READ ONTurtle Quilt
A project blending visual design, cultural storytelling and a computational approach, from sketch to screen.
READ ONLEGO Animation
The class short behind the Minifig piece: a quick scene parody, start to finish.
READ ONABOUT
Equal parts artist and engineer.
I'm a VFX artist completing my BFA in Animation at SCAD, majoring in Technical Animation. I work across the pipeline: environments, lighting, compositing and animation, and I like the problems that sit between the creative and the technical.
At Motion PhilmCGI I went from tech intern to junior TD, running R&D on Arnold GPU rendering (a 45% render-time cut), building the studio's Data I/O department, and shipping an in-house 3D asset manager. I like making other artists faster.
Junior Tech Support / TD
Arnold GPU R&D · pipeline tools · Xgen/Yeti hair & fur R&D
Tech Internship Trainee
Built Data I/O department · led 3D asset manager · floor TD support
BFA, Animation (Technical Animation)
Savannah College of Art and Design (SCAD)
B.Voc, Animation & Game Design
Sandip University · Grade A+