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VFX ARTIST · GENERALIST · SAVANNAH, GA

ANSHUL RASKAR

I work across the shot: environments, lighting, compositing and animation, with a technical eye sharpened by years of pipeline and render R&D.

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CREDITED ON RELEASED NETFLIX FEATURES · VIA MOTION PHILMCGI

Murder Mubarak DATA I/O · ’24
CTRL PIPELINE · ’24
Maya/Houdini/Nuke/Unreal Engine/Substance Painter/Arnold/Xgen/Yeti/Silhouette/DaVinci Resolve/Python/

PORTFOLIO

Selected Work

Environments, lighting, compositing and animation from school and studio. Click any piece to watch it.

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COMPOSITING

Actor Replacement

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ENVIRONMENT · UE5

Medieval Alley

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LIGHTING & LOOKDEV

Lighting Showreel

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ENVIRONMENT · PHOTOGRAMMETRY

Photogrammetry Set

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CHARACTER ANIMATION

Minifig

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SHORT FILM

The Dog Cafe

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LIGHTING & LOOKDEV

Warehouse

Hair & fur / CFX simulation work lands here through 2026.

SHOWREEL

Showreel

ANSHUL RASKAR · PORTFOLIO 2024

CRAFT

What I bring to a shot

Lighting & Lookdev

Cinematic lighting and look development in Maya & Arnold, matching CG to plate until it sits.

Compositing

Roto, keying, match-move and integration in Nuke & Silhouette. Clean graphs, seamless finals.

Environments & Real-time

Set building from photogrammetry to Unreal Engine 5: believable worlds you can move a camera through.

Character Animation

Appealing, weighty character animation: staging, timing and motion that reads.

FX, Hair & Fur

Simulation and grooming with Houdini, Xgen & Yeti. R&D background, with more shots landing through 2026.

Pipeline & Render R&D

Python tooling, Data I/O and render optimisation that cut studio render time by 45% on Arnold GPU.

ABOUT

Equal parts artist and engineer.

I'm a VFX artist completing my BFA in Animation at SCAD, majoring in Technical Animation. I work across the pipeline: environments, lighting, compositing and animation, and I like the problems that sit between the creative and the technical.

At Motion PhilmCGI I went from tech intern to junior TD, running R&D on Arnold GPU rendering (a 45% render-time cut), building the studio's Data I/O department, and shipping an in-house 3D asset manager. I like making other artists faster.

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BFA SCAD
DEC 2023 – APR 2024

Junior Tech Support / TD

Arnold GPU R&D · pipeline tools · Xgen/Yeti hair & fur R&D

Motion PhilmCGI
JUN 2023 – NOV 2023

Tech Internship Trainee

Built Data I/O department · led 3D asset manager · floor TD support

Motion PhilmCGI
2024 – 2026

BFA, Animation (Technical Animation)

Savannah College of Art and Design (SCAD)

Savannah, GA
2021 – 2024

B.Voc, Animation & Game Design

Sandip University · Grade A+

India

CONTACT

Let's make
something unreal.

raskaranshul@gmail.com
+1 (912) 220-9125 SAVANNAH, GA 31401 AVAILABLE FOR 2026 ROLES
DOWNLOAD CV (PDF)