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VFX ARTIST · GENERALIST · SAVANNAH, GA

ANSHUL RASKAR

I work across the shot — environments, lighting, compositing and animation — with a technical eye sharpened by years of pipeline and render R&D.

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CREDITED ON RELEASED NETFLIX FEATURES · VIA MOTION PHILMCGI

Murder Mubarak DATA I/O · ’24
CTRL PIPELINE · ’24
Maya/Houdini/Nuke/Unreal Engine/Substance Painter/Arnold/Xgen/Yeti/Silhouette/DaVinci Resolve/Python/

01 — PORTFOLIO

Selected Work

Environments, lighting, compositing and animation from school and studio. Click any piece to watch it.

001

COMPOSITING

Actor Replacement

002

ENVIRONMENT · UE5

Medieval Alley

003

LIGHTING & LOOKDEV

Lighting Showreel

004

ENVIRONMENT · PHOTOGRAMMETRY

Photogrammetry Set

005

CHARACTER ANIMATION

Minifig

006

SHORT FILM

The Dog Cafe

007

LIGHTING & LOOKDEV

Warehouse

Hair & fur / CFX simulation work lands here through 2026.

02 — SHOWREEL

Showreel

ANSHUL RASKAR · PORTFOLIO 2024

03 — CRAFT

What I bring to a shot

Lighting & Lookdev

Cinematic lighting and look development in Maya & Arnold — matching CG to plate until it sits.

Compositing

Roto, keying, match-move and integration in Nuke & Silhouette — clean graphs, seamless finals.

Environments & Real-time

Set building from photogrammetry to Unreal Engine 5 — believable worlds you can move a camera through.

Character Animation

Appealing, weighty character animation — staging, timing and motion that reads.

FX, Hair & Fur

Simulation and grooming with Houdini, Xgen & Yeti — R&D background, with more shots landing through 2026.

Pipeline & Render R&D

Python tooling, Data I/O and render optimisation — cut studio render time by 45% on Arnold GPU.

05 — ABOUT

Equal parts artist and engineer.

I'm a VFX artist completing my BFA in Animation at SCAD, majoring in Technical Animation. I work across the pipeline — environments, lighting, compositing and animation — and like the problems that sit between the creative and the technical.

At Motion PhilmCGI I went from tech intern to junior TD, running R&D on Arnold GPU rendering (a 45% render-time cut), building the studio's Data I/O department, and shipping an in-house 3D asset manager. I like making other artists faster.

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BFA SCAD
DEC 2023 — APR 2024

Junior Tech Support / TD

Arnold GPU R&D · pipeline tools · Xgen/Yeti hair & fur R&D

Motion PhilmCGI
JUN 2023 — NOV 2023

Tech Internship Trainee

Built Data I/O department · led 3D asset manager · floor TD support

Motion PhilmCGI
2024 — 2026

BFA, Animation (Technical Animation)

Savannah College of Art and Design (SCAD)

Savannah, GA

06 — CONTACT

Let's make
something unreal.

raskaranshul@gmail.com
+1 (912) 220-9125 SAVANNAH, GA 31401 AVAILABLE FOR 2026 ROLES